I have studied game development since 2011, after having a strong passion and enthusiasm for games throughout my childhood. After learning more about the industry in college my thirst only grew, and through university I discovered my love for game art.
I’m eager to get in to the industry and continuously push my art forwards, learning new techniques and skills and absorbing other workflows from other artists and professionals. Through other job roles in my life I have acquired excellent time management skills, a hard-working ethic, and efficient working habits. However, my artwork Is something that I want to keep evolving alongside new technologies.
I recently won the 2017 Grads in Games - Sumo Digital Search for A Star environment art competition, in which hundreds of final year students applied.
I work as a freelance artist creating 3D animations, 2D Motion graphics and 3D assets for games, film and web etc. Working with clients such as the eUKhost, Let There Be Light Productions, Blueshift Video and Epiphany VR.
I joined this Sheffield based art collective after working on a couple of projects with them. The small team is made up of theater performers/ directors, programmers, designers, artists and audio specialists. We create apps, games and experiences using VR and exploring new possibilities. Projects I’ve worked on include, Memories of Now, New Template 2.0, and Sheffield VeRse.
I was successful enough to be offered a placement for the faculty of health and well-being at Sheffield Hallam University. This role entailed creating virtual learning enhancements, such as animations, simulations, games and other interactive media projects. This gave me experience in creating games for IOS devices, using Unity 3D which at the start was a new software to me. Other projects include using the Oculus Rift, Myo armband, Haptics Pen, Leap Motion, and other peripherals to immerse students in to a virtual reality learning environment. The experience is overall interesting to see another side to the industry, creating products for a medical purpose and the alternate uses of games.
I worked as a manager for my development team as well as a 3D artist using agile and scrum management to keep everyone on track. This enabled us to create a short game demo that was featured at an event – Game City Nights in which it was greatly received. The team functioned efficiently and milestones were met and the work was being produced to a high standard.