Pull In Shot
I wanted to create a lighting piece with a self given deadline. I gave myself 14 days to finish using only evenings after work and weekends. Here is the result of that!
The focus was to achieve a cinematic grade and capture a piece of narrative.
I used a bunch of asset packs from the Unreal Marketplace, modelled a few things myself and tweaked some Megascans.
Rendered with Raytracing in UE4. All colour grading done in UE4.