Some shots of the different levels of Phantom. This was roughly a two year project in which we created a AAA VR game for both the Oculus Rift and Quest in tandem. I was involved on this project from concept through to release, so I did a bit of everything from prop modelling to grey-boxing to world building but the main focus was lighting. A large portion of time and effort was also given to getting our beefy Rift visuals running on Quest which proved quite the technical challenge throughout development.
Art Direction: Glenn Brace / Aaron Miller
Lighting: Jake Missing, Marco Carmo
Environment Art Lead/ Seniors: Toby Hunt, Damien Turland, Mike Smith