House Of Ashes - Below

I was fortunate enough to work on the third instalment of The Dark Pictures Anthology, House of Ashes!
I was responsible for environment lighting, cinematic lighting and grading on my levels, ensuring TDP tone is carried through the game as well as pushing visual quality forward.

This post is dedicated to the below ground levels I lit. I worked with the AD throughout development to path find and then dial in on the look and tone of the alien levels of the game. We wanted to pay homage to sci fi horror greats like Alien and it allowed us to play with some great colours you wouldn't expect at first glance of a 2003 military setting! These levels comprise the majority of Act 3, and are the biggest, wildest and most ambitious environments we've seen in TDP yet, so it was a huge undertaking to get right. Key moments in the game culminate in this vast subterranean alien city.

Credit to the rest of the amazing team at SMG for creating such awesome characters and environments to light, as well as the rest of the lighting team!

Art Direction - David Hirst
Game Director - Will Doyle
Lighting Producer - Sarah MacKenzie
Senior Lighting Artist - Jenny Yang
Lighting Artist - Thomas Djalloul
Lighting Artist - Rob Ritchie
Lighting Artist - Marco Carmo
Lighting Artist - Mara Cerreti